Floor is Lava: Bowser Castle
A 3D platform game where you control the Mario-ball! Collect coins, find secrets, die (a lot) and reach the end of the terrifying Bowser's Castle!
This is part of the Unity Essentials tutorial, but I got TOTALLY carried away and turned a 30 minutes project into a 2 month one.
This is my first real finished game. I hope you have as much fun playing it as I had making it.
Where to play it
You can play it online with the WebGL version here, the WebGL version on the Unity Play or download the Windows .EXE for better performance.
Commands
- W, A, S, D to move.
- Space to jump
- R to commit die
Additional Info:
- There are 4 secret areas with Easter eggs around the level. Some might be... questionable to say the least.
- The beach balls don't do nothing btw. They are just a far away memory of when this project was just a physics tech demo.
- There is a known bug where sometimes the player makes a hyperjump. Still needs to be fixed.
Screenshots:
GITHUB REPOSITORY: https://github.com/pedro-ca/Unity-Floor-Is-Lava-Bowser-Castle/
Legal Notice
This fangame is a PARODY, allowing to be considered FAIR USE under the United States of America The Copyright Act of 1976.
This project has been made for entertainment purposes only. No revenue or donations have been accepted for the development of this media. All Super Mario Bros branding, assets and revenue are property of Nintendo Co., Ltd.
Status | Released |
Platforms | HTML5 |
Author | PedrokaDev |
Genre | Platformer |
Made with | Unity |
Tags | 3D, blocks, Low-poly, NES (Nintendo Entertainment System), Physics, Pixel Art, Retro, Third Person, Unity |
Comments
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Such a fun game! Congratulations! I really enjoyed the time I spent playing.
Thank you so much :)
I'm glad to hear
this game is really laggy :skull:
i mean what did i expect? my game on web is laggy too
try the winx64 version for better fps. its on my github ;)
I still have to learn a little bit about webgl optimization. occlusion culling seems to not be enough
ok